Tuesday, April 14, 2015

Alternative Letterpress Techniques

   Although I would not say I'm a letterpress printing artist, I have been doing a lot of it this semester in Inge's class. This article lists a couple of presses that use alternative printing materials for their prints. The Lego prints are actually pretty cool. They really, made an impression.



Physcial Fiction
Blogspot Article

Sunday, March 22, 2015

Beyond Eyes



   This game looks facinating. While its impossible to get a complete idea of the game without playing it, I'm really looking forward to seeing how Sherida Halatoe's Beyond Eyes navigates using blindness as a mechanic.

Beyond Eyes

Tuesday, March 10, 2015

Sunday, March 8, 2015

Art Movements in Video Games


   While not anywhere close to a comprehensive article on the subject, this piece is kind of easy jumping-in point for the it. With more emphasis on the recent game Hohokum and the upcoming Cuphead, it is light on analysis. Still, a nice piece to start with, for those who may be interested in approaching video games in different ways.

Surrealism in Games? - Destructoid

Thursday, February 26, 2015

BFA Midway Reception


"Face Puzzle" detail

   While I know this is late, better late than never I suppose. Last Thursday (2/19) Erin Wohletz and I had our reception for our joint BFA Midway show. The show ran for two weeks in the gallery. This was my first time showing and installing my work in a public setting. It was definitely an eye opening three weeks, both with what I need to polish up and with how the gallery setting operates. But it was awesome showing with Erin, and overall it was good experience.

"Removal" detail

  
"Removal"



"Face Puzzle"

"Face Puzzle"


"There's Never a Short Route"

Wednesday, February 18, 2015

Artist Bio; Its pretty small...

Since I have not actually done most of the type of thing that would usually go in a bio, I'm not exactly sure how I would write a personal one. Maybe this:

    Born in Lincoln, Nebraska but raised in Las Vegas, Nevada, artist Austin Clinton was, like most people in Nevada, surrounded by dirt. From age 11, hundreds of weekends were spent escaping this dirt, by hiking, backpacking, and camping around southern Utah, California, Nevada, and the mountains in all each of them. In 2011, Clinton began college at the University of Nevada, Reno as a Digital Media student. In spring 2014, Clinton was accepted to the UNR's Bachelor of Fine Arts program with an emphasis in Digital Art. Clinton will be finishing his BFA in the spring of 2014.

Artist Statements

   It seems that artist statements are the part of "art writing" that changes the most, and often in the most drastic ways. As the artist's focus shifts, the statement has to shift accordingly. The following statement is my current artist statement, which goes with the my work in the Midway show.



   Games and puzzles are deceptively simple. They use, rely on, and sometimes manipulate, the various social, psychological, and physical systems we use everyday, oftentimes in ways we do not recognize. When we agree to play a game or solve a puzzle, we are engaging with a specific event, often with additional rules to follow. The rules and laws in a game or puzzle keep players within its world, forcing specific player actions at specific times. Players willingly accept these boundaries, with the expectation that fun, excitement, or some reward will come from participating. Likewise, our individual realities are full of similar rules and laws. As a game is built to produce fun, our environments are constructed to produce other actions. While video games are an artistic medium in their own right, I am interested in exploring these games and puzzles, not only as media, but also in the creative potential of the mechanics, visuals, and systems within them, and how they reflect or alter our interpretations of our surroundings. Through re-contextualizing these various systems and mechanics, we can see how they alter our views within them, and thus how they affect our spacial awareness and interaction.