Although I would not say I'm a letterpress printing artist, I have been doing a lot of it this semester in Inge's class. This article lists a couple of presses that use alternative printing materials for their prints. The Lego prints are actually pretty cool. They really, made an impression.
Physcial Fiction
Blogspot Article
Thoughts through Games
This is a system to post my work, process, and concepts.
Tuesday, April 14, 2015
Sunday, March 22, 2015
Beyond Eyes
This game looks facinating. While its impossible to get a complete idea of the game without playing it, I'm really looking forward to seeing how Sherida Halatoe's Beyond Eyes navigates using blindness as a mechanic.
Beyond Eyes
Tuesday, March 10, 2015
Sunday, March 8, 2015
Art Movements in Video Games
While not anywhere close to a comprehensive article on the subject, this piece is kind of easy jumping-in point for the it. With more emphasis on the recent game Hohokum and the upcoming Cuphead, it is light on analysis. Still, a nice piece to start with, for those who may be interested in approaching video games in different ways.
Surrealism in Games? - Destructoid
Thursday, February 26, 2015
BFA Midway Reception
"Face Puzzle" detail |
While I know this is late, better late than never I suppose. Last Thursday (2/19) Erin Wohletz and I had our reception for our joint BFA Midway show. The show ran for two weeks in the gallery. This was my first time showing and installing my work in a public setting. It was definitely an eye opening three weeks, both with what I need to polish up and with how the gallery setting operates. But it was awesome showing with Erin, and overall it was good experience.
"Removal" detail |
"Removal" |
"Face Puzzle" |
"Face Puzzle" |
"There's Never a Short Route" |
Wednesday, February 18, 2015
Artist Bio; Its pretty small...
Since I have not actually done most of the type of thing that would usually go in a bio, I'm not exactly sure how I would write a personal one. Maybe this:
Born in Lincoln, Nebraska but raised in Las Vegas, Nevada, artist Austin Clinton was, like most people in Nevada, surrounded by dirt. From age 11, hundreds of weekends were spent escaping this dirt, by hiking, backpacking, and camping around southern Utah, California, Nevada, and the mountains in all each of them. In 2011, Clinton began college at the University of Nevada, Reno as a Digital Media student. In spring 2014, Clinton was accepted to the UNR's Bachelor of Fine Arts program with an emphasis in Digital Art. Clinton will be finishing his BFA in the spring of 2014.
Born in Lincoln, Nebraska but raised in Las Vegas, Nevada, artist Austin Clinton was, like most people in Nevada, surrounded by dirt. From age 11, hundreds of weekends were spent escaping this dirt, by hiking, backpacking, and camping around southern Utah, California, Nevada, and the mountains in all each of them. In 2011, Clinton began college at the University of Nevada, Reno as a Digital Media student. In spring 2014, Clinton was accepted to the UNR's Bachelor of Fine Arts program with an emphasis in Digital Art. Clinton will be finishing his BFA in the spring of 2014.
Artist Statements
It seems that artist statements are the part of "art writing" that changes the most, and often in the most drastic ways. As the artist's focus shifts, the statement has to shift accordingly. The following statement is my current artist statement, which goes with the my work in the Midway show.
Games and puzzles
are deceptively simple. They use, rely on, and sometimes manipulate,
the various social, psychological, and physical systems we use
everyday, oftentimes in ways we do not recognize. When we agree to
play a game or solve a puzzle, we are engaging with a specific event,
often with additional rules to follow. The rules and laws in a game
or puzzle keep players within its world, forcing specific player
actions at specific times. Players willingly accept these boundaries,
with the expectation that fun, excitement, or some reward will come
from participating. Likewise, our individual realities are full of
similar rules and laws. As a game is built to produce fun, our
environments are constructed to produce other actions. While video
games are an artistic medium in their own right, I am interested in
exploring these games and puzzles, not only as media, but also in the
creative potential of the mechanics, visuals, and systems within
them, and how they reflect or alter our interpretations of our
surroundings. Through re-contextualizing these various systems and
mechanics, we can see how they alter our views within them, and thus
how they affect our spacial awareness and interaction.
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